DX64 VOICE ROM 3
64 multi-sampled Yamaha DX7 patches from the VOICE ROM 3 Cartridge.
The Digital Synth that changed Music forever.
The DX7 is a synth of near unmatched significance to music history as it essentially defined the sound of music in the 1980s. Being the first affordable digital FM (frequency modulation) synthesizer, it quickly found its way into the arsenals of everyone from hobbyists to superstars alike. The immense potential of FM synthesis stems from its complex algorithms defining how different oscillators can interact, while being very light on computing resources. These made it possible to recreate lots of different acoustic instruments somewhat convincingly but also to create sonic tapestries and sound effects that had been unheard of at the time. Pair this with velocity sensitivity and 16 voice polyphony and you can see that the DX7 made for one seriously capable performance synth.
Throughout its life, the DX7 had several VOICE ROM cartridges released for it which gave users access to new sounds both from Yamaha and third-party sources. For this library, I sampled the VOICE ROM 3 cartridge which contains 64 recreations of band and orchestral instruments. As always, these samples have been sampled meticulously using high-end converters, several samples per octave, and multiple velocity layers where appropriate.
- 64 multi-sampled patches in multiple formats (see below)
- 2,261 individual samples (24 bit / 44.1 kHz, 1.3GB)
- 1 to 4 velocity layers depending on patch complexity
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Hi there! My name is Chris and I'm a sound designer and audio mixing & mastering engineer based in scenic mountain region of Berkshire County, Massachusetts. While my background has been performing and recording music, it was the process of creating my first ever musical sample pack, Low'n'Slow, that truly made me fall in love with sound design in 2019.
Since then, I've started designing sound effects for video games, sampled rare synthesizers and drum machines, turned field recordings into contemporary hip hop drum kits, and created loops for fellow producers to use. During the course of the pandemic, I realized creating sounds for film and games was something I really wanted to pursue and while working towards that goal, I also started creating sound libraries for fellow sound professionals, video editors, and multimedia artists.
I strive to provide uncompromising, meticulously captured high-quality audio assets at an affordable price and help creatives at all stages of their career find the right colors for their sonic palette. My Blog also provides insight into my process, and my gear page highlights what equipment I use to create these libraries.