Image

AUDIO
PORTFOLIO

Image

Hi! My name is Chris. I'm a sound designer for video games, mixing and mastering engineer, and an avid field recordist. I also create sound effects libraries for fellow sound designers, produce sample libraries for musicians, and love to be a helpful voice in the sound design community.

Drawing from 20 years of experience recording sound, I always strive to learn and try out new approaches on the quest to make my sonic storytelling more immersive with each project. My mission is to never lose the joy of experimenting with new ideas.

I currently work as an Audio Implementer at Sucker Punch Productions
(via DZConneX), and since 2021 I have worked on several yet-to-be-released indie titles and acted as contract sound designer and composer for Giant Light Studios.

I hold a bachelor's degree in Music Education from Osnabrück University of Applied Sciences and Berklee College of Music, and I am currently pursuing a master's degree in Sound Design for Video Games at Arts University Bournemouth (UK) via ThinkSpace Education.

I also help organize the Game Audio Boston networking group and love sharing insights about sound design and field recording through my blog.

Image
Image
Image
Organizer

Image
Member

collaborators


Giant Light Studios
DFAD
DFAD
DFAD
Berklee College of Music
Rheingold Music
ACT Music + Vision
Antelope Audio
LaCie
TonePedia GmbH
Subway Restaurants Germany
EarMaster
Oracle Corp

    AUDIO
    IMPLEMENTATION


    Knight Tales: 3rd Person Action RPG
    Wwise + Unity Audio Implementation

    An implementation reel showcasing my sound design and audio implementation work for the Knight Tales 3rd-person action RPG project in Unity and Wwise. This video highlights my process, project modifications like animation tagging, adding colliders and emitters, as well as some light scripting.

    Square City Architect
    Wwise + Unity Audio Implementation

    Creating and implementing endearing sounds while maintaining highly optimized and lean audio systems in Wwise for a mobile-style game where you stack buildings to create one towering city (ba-dumm-tss).

    Spaceship Engine
    Wwise Audio System

    My approach to a ThinkSpace Education assignment asking students to create a spaceship engine and impacts system around a limited number of given events and RTPCs in Wwise.

    Fantasy Ambiences
    Wwise Audio System

    This ThinkSpace Education assignment had me create a set of 4 dynamic ambiences for distinct locations played from a singular "Play_Ambience" event, with the only RTPC being "Time of Day". I strived to create a system that relies on both procedural spot effects and looping assets to realize a soundscape without obvious repetition over a full 24-minute day-night cycle in game.

    GAME AUDIO
    & SOUND REDESIGNS


    VALORANT // Agent: Killjoy
    Trailer sound redesign

    A sound redesign of the robot-laden Killjoy agent announcement trailer featuring a mix of cinematics and gameplay with lots of bleeps, bloops, motors, and guns.

    Unity 5: The Blacksmith
    Trailer sound redesign

    Black magic, ambiences crafted from my own Ambisonic recordings panned in-sync with camera movements, performed Foley, delicious gore, and a (in my opinion) pretty believable vocal performance crafted entirely from library material.

    Overwatch 2
    "Zero Hour" trailer sound redesign

    A giant mech, explosions, vehicular carnage. and futuristic weapons. What's not to love?

    Ratchet & Clank: Rift Apart
    Gameplay sound redesign

    Some short, high-action gameplay from Ratchet & Clank's 2021 installment featuring plenty of gunshots, terrified citizens, and fun background action in the form of vehicles and crowd sounds.

    Potion Craft
    Release trailer sound redesign

    A redesign of Potion Craft's charming animated trailer with plenty of foley and a fun dark twist at the end.

    POST PRODUCTION
    & LINEAR MEDIA


    Océane Fairbanks
    Nickelodeon Bumper

    I provided sound design and music for this little motion graphics portfolio project by Océane Fairbanks

    Océane Fairbanks
    Just One More Lane Short

    I handled all sound design and mixing for Océane Fairbanks' senior MFA project in Motion Design at Ringling College of Art and Design. This was a last-minute project I joined about a week before the deadline. I'm psyched at how it came out!

    Natalia Mateo
    De Profundis EPK

    While recording at the amazing RecPublica studios in Poland, filmmaker Nadia Carolina captured intimate behind the scenes footage of ACT recording artist Natalia Mateo creating her latest studio album.

    Besides handling all audio editing on the actual album, I edited, mixed, and mastered the audio of this EPK.


    INTERVIEWS
    // FEATURES


    Want to hear me talk about my projects, background, and philosophy? Check out these interviews!

    SOUNDS FOR MUSIC
    // SAMPLE PACKS


    My ever-growing catalog of sample libraries, drum kits, and preset packs has generated over 12,000 downloads internationally and inspired countless producers to explore new sonic avenues.


    SØCIAL

    SØCIAL

    SØCIAL