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AUDIO
PORTFOLIO

GAME AUDIO
& SOUND REDESIGNS


Overwatch 2
"Zero Hour" trailer sound redesign

A giant mech, explosions, vehicular carnage. and futuristic weapons. What's not to love?

VALORANT // Agent: Killjoy
Trailer sound redesign

A sound redesign of the robot-laden Killjoy agent announcement trailer featuring a mix of cinematics and gameplay with lots of bleeps & bloops.

Ratchet & Clank: Rift Apart
Gameplay sound redesign

Some short, high-action gameplay from Ratchet & Clank's 2021 installment featuring plenty of gunshots, terrified citizens, and fun background action in the form of vehicles and crowd sounds.

Potion Craft
Release trailer sound redesign

A redesign of Potion Craft's charming animated trailer with plenty of foley and a fun dark twist at the end.

POST PRODUCTION
& DIALOG EDITING


Natalia Mateo
De Profundis EPK

While recording at the amazing RecPublica studios in Poland, filmmaker Nadia Carolina captured intimate behind the scenes footage of ACT recording artist Natalia Mateo creating her latest studio album.

Besides handling all audio editing on the actual album, I edited, mixed, and mastered the audio of this EPK.

SOUNDS FOR MUSIC
// SAMPLE PACKS


Creating sounds is my passion and inspiring fellow musicians my greatest reward. My ever-growing catalog of sample libraries, drum kits, and preset packs has generated nearly 10,000 downloads internationally and have inspired countless producers to explore new sonic avenues.

CREATING SOUNDS FOR AN UNKNOWN CONTEXT

Designing sounds for use in music production is all about finding sonic elements that excite you and that can stand out in any musical context. It's about shaping the sound around you in a playful manner, creating sonic textures in the process that other creatives can apply in ways you would've never thought of. This uncertainty of how your sounds will be used once released into the world is one of the greatest thrills of sound design for music.

CAPTURING COVETED INSTRUMENTS

I've always had a passion for vintage analog synthesizers but never thought I'd be able to get my hands on any of them, let alone capture their sound for others to utilize. In 2022, an amazing opportunity presented itself when I partnered with the Alan R. Pearlman Foundation and Boston's The Record Co. who each keep a collection of rare and coveted analog synthesizers and drum machines.

Through this partnership I have been able to create a growing catalog of meticulously curated sample libraries that capture the unique sound of these instruments in packs that often contain several thousands of individual samples. This gives me the opportunity to create sounds on these instruments and make their recognizable and iconic character accessible to music makers who would have otherwise never been able to lay their hands on the real thing.

Click the images below to learn more about some of my sample libraries

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TURNING EVERYDAY OBJECTS INTO MUSICAL INSTRUMENTS

In sound design for music, film, or interactive media, organic sound recordings hold immense creative potential. Sounds captured in the real world are, by nature, much richer in harmonic context, random artifacts, and unforeseeable nuance that is had to recreate synthetically. It's only logical then, that I have developed a keen passion for turning the sound of everyday objects into musical samples.

Examples of products I released that incorporate this style of sound design include:

  • the søund of STUFF, a pack that had me turning sounds captured on a walk with my dog and the subsequent car ride into a seriously punchy drum kit.
  • SPØKES // all-road drum kit, a drum kit created entirely out of sounds my bicycle makes
  • TAKTILE // off-kilter percussionan assortment of percussive samples created using household objects like mugs, jars, metal boxes, etc.
  • the sounds of NAMM22, a sample pack containing various intriguing sounds I've captured at the 2022 NAMM music trade show and re-contextualized through sophisticated processing.

CREATING CONVINCING RETRO SOUNDSCAPES

Recreating the vibe and feel of music from days past requires more than just adopting musical tropes and motifs from the time. Through intense experimentation with processing signal chains, research into what made these mixes sound the way they did. From dynamic range, to recording-medium induced artifacts, from researching the kinds of effects and signal processing hardware used to sourcing samples captured using popular instruments of the time - I've developed a vast repertoire of vocabulary that'll convince any listener that what they're listening to had been released decades ago.

Check out the demos below for a better impression