
AUDIO
PORTFOLIO
GAME AUDIO
& SOUND REDESIGNS
Overwatch 2
"Zero Hour" trailer sound redesign
VALORANT // Agent: Killjoy
Trailer sound redesign
Ratchet & Clank: Rift Apart
Gameplay sound redesign
Potion Craft
Release trailer sound redesign
POST PRODUCTION
& DIALOG EDITING
Natalia Mateo
De Profundis EPK
While recording at the amazing RecPublica studios in Poland, filmmaker Nadia Carolina captured intimate behind the scenes footage of ACT recording artist Natalia Mateo creating her latest studio album.
Besides handling all audio editing on the actual album, I edited, mixed, and mastered the audio of this EPK.
SOUNDS FOR MUSIC
// SAMPLE PACKS
CREATING SOUNDS FOR AN UNKNOWN CONTEXT
CAPTURING COVETED INSTRUMENTS
I've always had a passion for vintage analog synthesizers but never thought I'd be able to get my hands on any of them, let alone capture their sound for others to utilize. In 2022, an amazing opportunity presented itself when I partnered with the Alan R. Pearlman Foundation and Boston's The Record Co. who each keep a collection of rare and coveted analog synthesizers and drum machines.
Through this partnership I have been able to create a growing catalog of meticulously curated sample libraries that capture the unique sound of these instruments in packs that often contain several thousands of individual samples. This gives me the opportunity to create sounds on these instruments and make their recognizable and iconic character accessible to music makers who would have otherwise never been able to lay their hands on the real thing.
Click the images below to learn more about some of my sample libraries
TURNING EVERYDAY OBJECTS INTO MUSICAL INSTRUMENTS
In sound design for music, film, or interactive media, organic sound recordings hold immense creative potential. Sounds captured in the real world are, by nature, much richer in harmonic context, random artifacts, and unforeseeable nuance that is had to recreate synthetically. It's only logical then, that I have developed a keen passion for turning the sound of everyday objects into musical samples.
Examples of products I released that incorporate this style of sound design include:
- the søund of STUFF, a pack that had me turning sounds captured on a walk with my dog and the subsequent car ride into a seriously punchy drum kit.
- SPØKES // all-road drum kit, a drum kit created entirely out of sounds my bicycle makes
- TAKTILE // off-kilter percussion, an assortment of percussive samples created using household objects like mugs, jars, metal boxes, etc.
- the sounds of NAMM22, a sample pack containing various intriguing sounds I've captured at the 2022 NAMM music trade show and re-contextualized through sophisticated processing.
CREATING CONVINCING RETRO SOUNDSCAPES
Recreating the vibe and feel of music from days past requires more than just adopting musical tropes and motifs from the time. Through intense experimentation with processing signal chains, research into what made these mixes sound the way they did. From dynamic range, to recording-medium induced artifacts, from researching the kinds of effects and signal processing hardware used to sourcing samples captured using popular instruments of the time - I've developed a vast repertoire of vocabulary that'll convince any listener that what they're listening to had been released decades ago.
Check out the demos below for a better impression