
It's finally here! In this A Sound Effect article, Brad Meyer, Josh Lord, Chris Walasek, Adam Lidbetter, and Pete Reed share a deep-dive behind the scenes of Ghost of Yōtei's soundscape. In this in-depth article, they explore everything from our incredible animation tagging system that made implementing Foley for every character an absolute dream, to how the game was mixed to ensure that critical audio cues can always be perceived in turbulent combat encounters.
Other highlights include how source material was gathered for UI that fits right into the game world, how the processing chain for an authentically 50's sounding Kurosawa Mode mix buss was created, and how subtle systemic mix moves helped us make sure dialog is always audible.
I really hope you'll enjoy perusing this exclusive insight into the process and the amazing in-house tools that made it possible for us to match Ghost of Yōtei's stunning visuals with an equally vibrant and dynamic soundscape!
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