


All the love goes to our audio director Rev. Dr. Bradley D. Meyer, our amazing little in-house audio team of Jessie Chang, Chris Walasek, Josh Lord, and Grey Davenport, and all the awesome folks at PlayStation Studios and beyond who have helped bring this game's soundscape to life!
Adam Lidbetter, Sonia Coronado Cuesta, Andrew Buresh, Dedrick Sarzaba, Erik Buensuceso, Safar Bake, Peter Hanson, Pete Reed, Benjamin Gedron-Smith, Rory Given, Kevin McClelland, Ryan Schaad, Ted Kocher, Monty Mudd, Scott Shoemaker, Kelvin Yuen, Kelvin Yuen, Jeric Chapman, Matthew Williamson, and Jasper Corcoran.
You all have pulled off something incredibly special in matching this game's stunning visuals with an equally immersive and evocative soundscape. From a mix that lets players immerse themselves in the world and take it all in before delivering vengeance at the edge of their blades in crisp and powerful sounding combat that never turns into an assault on the ears; to a musical score that's always responsive to the player's actions and knows what notes to hit in just the right moment; to dialogue that shines in performance, clarity, and emotional impact; to haptics that deliver a truly unique experience during gameplay and cinematics from the moment the PlayStation Studio's logo hits the screen.
Another super special thanks goes out to Foley artist extraordinaire Joanna Fang, MPSE and Foley mixer Blake Collins CAS, MPSE for creating some of the cleanest assets someone could ever hope to work with!
I hope you all enjoy playing!
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