
Hey everyone!
Some of you might have noticed that content and projects have slowed down a bit on my end. Well, the reason for that is that I joined the amazing audio team at Sucker Punch Productions as a contract Audio Implementer (staffed by DZConneX) back in January and have since had my work cut out for myself.
However...
I still want to be present and continue to give back to the Game Audio and Sound Design communities whenever I can. REAPER videos are still a passion project and will be releasing somewhat regularly, as is another upcoming guide which will feature a plethora of essential tools for the day-to-day work in game audio outside of the DAW - the latter will be available on my website soon.
Game Audio Boston is still going strong and is gearing up for the first ever Boston GameDev Week which is happening in parallel to PAX East this year (May 5 - 9). It will feature relaxing chats, networking opportunities, the first US GodotCon, and a Game Audio event in cooperation with Audiokinetic!
Additionally, I want you all to know that I'm always available for you if you have questions about getting into game audio, networking, REAPER, field recording, and library management. Simply reach out to me via one of the means listed on my Contact page and I'll be happy to make some time to chat.
Lastly, more sound effects libraries are in the works and I am still regularly contributing to the monthly SFX Swap crowdsourcing project which I can highly recommend to anyone wanting to expand their personal sound library!
Latest Posts
Join us for the Game Audio Boston x Audiokinetic Hang on May 9th!

Some Recent Events

Going to GDC? Let’s Chat!

Elevate Your Audio Production with REAPER – Now Available!

Game Audio Explained | An ASFX Guide

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