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AUDIO
PORTFOLIO

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Hi! My name is Chris. I'm a sound designer for video games, mixing and mastering engineer, and an avid field recordist. I also create sound effects libraries for fellow sound designers, produce sample libraries for musicians, and love to be a helpful voice in the sound design community.

I currently work as an Audio Implementer at Sucker Punch Productions, and  have worked on several yet-to-be-released indie titles with teams like Giant Light Studios.

Drawing from 20 years of experience recording sound, I always strive to learn and try out new approaches on the quest to make my sonic storytelling more immersive with each project. My mission is to never lose the joy of experimenting with new ideas and to never stop learning new tools.

I hold a master's degree Sound Design for Video Games from Arts University Bournemouth (UK) via ThinkSpace Education and a bachelors in Jazz Music Education and Performance from Osnabrück University of Applied Sciences and Berklee College of Music.

I also help organize the Game Audio Boston networking group and love sharing insights about sound design and field recording through my blog.

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Organizer
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Grantee
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Member

collaborators


Giant Light Studios
DFAD
DFAD
DFAD
Berklee College of Music
Babson College
Rheingold Music
ACT Music + Vision
Antelope Audio
LaCie
TonePedia GmbH
Subway Restaurants Germany
EarMaster
Oracle Corp

    GAME AUDIO
    & IMPLEMENTATION


    Ghost of Yōtei
    Audio Implementation

    As an Audio Implementer at Sucker Punch Productions I acted as owner of gameplay animation on Ghost of Yōtei. I implemented Foley and combat sound effects across Atsu's move set and those of the many NPCs you encounter throughout the game. Using bespoke tools, this process allowed for lots of creative freedom at runtime to create believable Foley for every move across a diverse cast of characters.
    Read the deep dive

    Sentinel's Revenge
    Wwise + Unity Audio Implementation

    Using a tongue-in-cheek Cyberpunk-style shooter, this Unity 6 + Wwise 2024 technical audio reel focuses on crafting a dynamic and punchy mix, optimizing resource utilization, and exploring the Wwise Spatial Audio pipeline to further enhance immersion with early reflections, transmission and occlusion, and smooth transitions between interior and exterior environments.
    Watch the playthrough

    Square City Architect
    Wwise + Unity Audio Implementation

    Creating and implementing endearing sounds while maintaining highly optimized and lean audio systems in Wwise for a mobile-style game where you stack buildings to create one towering city (ba-dumm-tss).

    Knight Tales: 3rd Person Action RPG
    Wwise + Unity Audio Implementation

    An implementation reel showcasing my sound design and audio implementation work for the Knight Tales 3rd-person action RPG project in Unity and Wwise. This video highlights my process, project modifications like animation tagging, adding colliders and emitters, as well as some light scripting.

    Spaceship Engine
    Wwise Audio System

    My approach to a ThinkSpace Education assignment asking students to create a spaceship engine and impacts system around a limited number of given events and RTPCs in Wwise.

    GAME AUDIO
    & SOUND REDESIGNS


    VALORANT // Agent: Killjoy
    Trailer sound redesign

    A sound redesign of the robot-laden Killjoy agent announcement trailer featuring a mix of cinematics and gameplay with lots of bleeps, bloops, motors, and guns.

    Unity 5: The Blacksmith
    Trailer sound redesign

    Black magic, ambiences crafted from my own Ambisonic recordings panned in-sync with camera movements, performed Foley, delicious gore, and a (in my opinion) pretty believable vocal performance crafted entirely from library material.

    Potion Craft
    Release trailer sound redesign

    A redesign of Potion Craft's charming animated trailer with plenty of foley and a fun dark twist at the end.

    POST PRODUCTION
    & LINEAR MEDIA


    Océane Fairbanks
    Nickelodeon Bumper

    I provided sound design and music for this little motion graphics portfolio project by Océane Fairbanks

    Océane Fairbanks
    Just One More Lane Short

    I handled all sound design and mixing for Océane Fairbanks' senior MFA project in Motion Design at Ringling College of Art and Design. This was a last-minute project I joined about a week before the deadline. I'm psyched at how it came out!

    Natalia Mateo
    De Profundis EPK

    While recording at the amazing RecPublica studios in Poland, filmmaker Nadia Carolina captured intimate behind the scenes footage of ACT recording artist Natalia Mateo creating her latest studio album.

    Besides handling all audio editing on the actual album, I edited, mixed, and mastered the audio of this EPK.


    STAGE
    & IMMERSIVE


    The Empty Space Theater
    Ada by Aeneas Sagar Hemphill

    I provided sound design and the musical score for Aeneas Sagar Hemphill's play "Ada" in collaboration with BabsonArts and The Empty Space Theater.
    Learn more & listen
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    INTERVIEWS
    // FEATURES


    Want to hear me talk about my projects, background, and philosophy? Check out these interviews!

    SOUNDS FOR MUSIC
    // SAMPLE PACKS


    My ever-growing catalog of sample libraries, drum kits, and preset packs has generated over 12,000 downloads internationally and inspired countless producers to explore new sonic avenues.


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